At one point during the 48-hour haze of the Philly Game Jam, I looked up from my monitor and tried to make sense of what was going on.
First of all, where the hell was I? There was screaming. There were nerds everywhere. A guy in an Assassin’s Creed outfit was walking by with a sword strapped to his back. Hundreds of LAN gamers were yelling terrible, violent things at each other like genetically-created super soldiers gone horribly wrong. Through my ear plugs I could easily hear layers of chip tunes, video game explosions, energy drink cans being crumpled, and some sort of asshole-human bellowing inaudibly but deafeningly into a loudspeaker as he threw CPU fans into a crowd.

The Nerd Apocalypse
This was supposed to be a convention. This was supposed to be a convention center. But it was just a giant concrete room. No lavish booths and state-of-the-art presentation technology. Just dozens of splintering wooden folding tables and hundreds of sleep-deprived, beef-stew-smelling nerds in the midst of a caffeine and adrenaline bender. Social awkwardness stripped away. Freak flags flying high. This was the nerd version of the zombie apocalypse and there wasn’t a normal human left alive. If one would have wandered in, he would’ve been immediately swarmed, his blood drained for its residual caffeine and glucose content and his identity haxor-ed and fenced for Steam credits.
Second of all, what the hell were we doing? It was night 2 of the 48-hour game jam. The monitors of the teams around us showed 3D models of pterodactyls and pixel art aliens. One team was testing their 4-player multiplayer mode. Us? Parker was drawing a mom in a stained bathrobe, smoking, with curlers in her hair. I looked at the method I was coding: public void CrapOutBaby (Mama mama) {}. Other teams were eating cereal with Bawls for milk. We were drinking beer. Other teams were in zombie-go mode from not having slept in 30 hours. We were sleepy from only getting 6 hours of sleep last night. Other teams were 8. We were 2.

Our Protagonist
So, our shame is that we didn’t finish. So close. We went into the jam intending to take it easy. Get a reasonable amount of sleep. Take time to explore and enjoy the event. I think we both felt, after not finishing, that we should have gone for it. I mean, if you’re going to jam, jam.
But in the mean time, we had laughed and learned a lot. Parker churned out a whole twisted world of awesome art, all with a broken right hand. I spent most of the weekend building an action system for Unity inspired by the one in Cocos2D. Also, with a few more hours of work, we will have made a very deranged time management game. The theme of the jam was “mother”. Most teams interpreted this more abstractly, but we literally made a game out of being a mom. A mom in the harshest and cruelest conditions. I would say more, but we are going to post the game here when it is done.
Thanks to Philly IGDA for putting this together.

Jammin on the one